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March 16 2010
March 15 2010
Me entrevistan en el diario Hoy de Extremadura [es]

Ayer domingo tuve la oportunidad de aparecer en una de las páginas del diario con más tirada de Extremadura. En dicha página me preguntan sobre cómo empecé a dedicarme a esto del diseño de interacción, qué tal va Voota y mi opinión sobre otros detalles relacionados con el mundo de la tecnología (entrevista completa).
Cuando lo ves sobre el papel, enseguida te das cuenta de cosas que cambiarías porque no han salido justamente como las has dicho tu, pero esa es también la labor del periodista, al fin y al cabo. Simplemente quiero dejar bien claro que no soy “el fundador de varias start-ups”, puesto que parezco el único artífice de ellas. Junto a mi hay gente muy valiosa tan involucrada como yo.
Aparte de esta puntualización, uno no puede evitar esbozar una sonrisa al verse reflejado en un diario, por supuesto.
Va por mis padres, siempre a mi lado apoyándome en todo lo que hago.
Y ya que estamos en Extremadura, aprovecho para comentaros que estaré como ponente en The Evnt: un evento en Cáceres sobre nuevas tecnologías que tendrá lugar el próximo 9 y 10 de abril. Por si alguien se anima…
(Dani, gracias por la fotinga! Al final valió para algo! ;)
Related posts:
Bookmarks for March 1st through March 15th
These are my links for March 1st through March 15th:
- Geohash – Wikipedia, the free encyclopedia – Geohash is a latitude/longitude geocode system invented by Gustavo Niemeyer when writing the web service at geohash.org, and put into the public domain. It is a hierarchical spatial data structure which subdivides space into buckets of grid shape.<br />
Geohashes offer properties like arbitrary precision and the possibility of gradually removing characters from the end of the code to reduce its size (and gradually lose precision).<br />
As a consequence of the gradual precision degradation, nearby places will often (but not always) present similar prefixes. On the other side, the longer a shared prefix is, the closer the two places are. - gameQuery – a javascript game engine with jQuery – gameQuery is a jQuery plug-in to help make javascript game development easier by adding some simple game-related classes
- SaTScan – Software for the spatial, temporal, and space-time scan statistics – SaTScan™ is a free software that analyzes spatial, temporal and space-time data using the spatial, temporal, or space-time scan statistics
- neo4j open source nosql graph database » – You can think of Neo4j as a high-performance graph engine with all the features of a mature and robust database. The programmer works with an object-oriented, flexible network structure rather than with strict and static tables — yet enjoys all the benefits of a fully transactional, enterprise-strength database.
- OBLIGE Home – OBLIGE is a random level generator for various classic games, such as DOOM and DOOM II (more coming soon). The goal is to produce high quality levels which are fun to play.
March 14 2010
March 11 2010
March 10 2010
NEW E*TRADE Baby - Girlfriend
Milk-a-what?
March 08 2010
March 07 2010
March 06 2010
March 04 2010
The auction begins
I thank Paul Sherman and Loren Poulsen and Eliot Williams for the pointer; a related link is here.
March 03 2010
Mere addition paradox – Wikipedia, the free encyclopedia
The mere addition paradox is a problem in ethics, identified by Derek Parfit, and appearing in his book, Reasons and Persons (1986). The paradox identifies apparent inconsistency between three seemingly true beliefs about population ethics.
via Mere addition paradox – Wikipedia, the free encyclopedia.
Ya se puede ver online a Wild Honey en "Los conciertos de Radio 3"
Ya se puede ver online el concierto que dimos para "Los conciertos de radio 3" y que se emitió anoche en La2:
http://www.rtve.es/alacarta/la2/ultimos/index.html#709495
Ver un concierto propio en la tele es algo rarísimo, sobre todo por la impotencia de no poder retocar algunos temas de sonido y porque te arrepientes de haber estado tan serio (¡las cámaras de televisión intimidan!).
Pero es una experiencia muy chula y creo que el concierto quedó bastante bien. Muchísimas gracias de nuevo a la gente de Radio 3 por invitarnos a tocar. A ver qué os parece a los que ayer no pudisteis verlo...
********
It's now possible to watch online the show we recorded for the Spanish Public Television that was broadcasted on TV last night:
http://www.rtve.es/alacarta/la2/ultimos/index.html#709495
Watching yourself on TV is a really weird experience: you feel powerless for not being able to correct the audio mix and you regret that you were so serious on stage (playing in front of TV cameras is something intimidating!).
But we had a lot of fun, it was definitely an incredible experience and I think that the concert looks ok. Thanks again to the people at Radio 3 for inviting us to play on TV. I hope that you like it!
March 02 2010
SaTScan - Software for the spatial, temporal, and space-time scan statistics
vector poem » Coelacanth: Lessons from Doom
In 1993, the message Doom sent to the videogame world was something like “use cutting edge technology to make something dark, edgy and violent”. The world has changed so much around Doom since then that very little of that original impact comes through to players today – though the industry has inarguably gone on to master the techno-fueled ultra-violence thing! Here’s what I’ve found after many years of enjoying the game and digging ever deeper into its design.
Twitter Data – A simple, open proposal for embedding data in Twitter messages – Home
Twitter Data is a simple, open, semi-structured format for embedding machine-readable, yet human-friendly, data in Twitter messages. This data can then be transmitted, received, and interpreted in real time by powerful new kinds of applications built on the Twitter platform
via Twitter Data – A simple, open proposal for embedding data in Twitter messages – Home.
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