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March 02 2010
vector poem » Coelacanth: Lessons from Doom
In 1993, the message Doom sent to the videogame world was something like “use cutting edge technology to make something dark, edgy and violent”. The world has changed so much around Doom since then that very little of that original impact comes through to players today – though the industry has inarguably gone on to master the techno-fueled ultra-violence thing! Here’s what I’ve found after many years of enjoying the game and digging ever deeper into its design.
