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July 05 2010
Playing Columbine – Wikipedia, the free encyclopedia
Playing Columbine is a 2008 American documentary film produced and edited by Danny Ledonne, an American independent filmmaker. The film follows the controversial video game Super Columbine Massacre RPG! in which players experience the Columbine High School massacre through the eyes of the killers, Eric Harris and Dylan Klebold.
June 07 2010
Method of loci – Wikipedia, the free encyclopedia
The method of loci (plural of Latin locus for place or location), also called the memory palace, is a general designation for mnemonic techniques that rely on memorised spatial relationships to establish, order and recollect memorial content. The term is most often found in specialised works on psychology, neurobiology and memory, though it was used in the same general way at least as early as the first half of the nineteenth century in works on Rhetoric, Logic and Philosophy.[1]
June 01 2010
“I could easy be a games designer.” | Edge Online
A finished game isn’t one big idea, or half a dozen. It’s hundreds of thousands. You start off choosing the speed of the bike and end up choosing the speed the text scrolls in the tutorial. The scary things are the tiny choices that can make or ruin your game just as easily as those big obvious decisions at the start. Right now we’re at that stage where we have to be perfectionists, every little problem a land mine to diffuse.
May 17 2010
Google Reader
“what’s next,” these days, is always a cloud, not a single arrow.
via Google Reader.
Henry Blodget: “Facebook’s Approach To Innovation Is The Secret To Its Success” – Laughing Meme
Kellan dice:.
I’m really surprised we aren’t seeing more people writing and talking about what see as Facebook’s key competitive advantage: It’s a data driven company, which is nimble enough to act on that data.
Y enlaza a:
May 14 2010
Google Reader 21
Writer Notes: Loose Ideas folders are great. Any half-formed idea that you think might have potential to become something someday? Type it into a .txt file of its own and fling it into a folder marked Loose Ideas. Make sure it’s linked to your backups. A Loose Ideas folder is saving for the future. One day, you’re going to find in that folder the exact thing you need at that moment, whether it be a new project or a bit of business that fixes the script or book in front of you.
via Google Reader 21.
May 04 2010
451 Weeks – Click Nothing
Pride burns into hubris. Willingness wilts into desperation. Confidence slows to stubbornness. Passion boils into anger. Each of these faults and others – without care and constant self-examination – risk becoming habits.
April 20 2010
April 07 2010
The Technium: How to Thrive Among Pirates
The three largest film industries in the world are India, Nigeria and China. Nigeria cranks out some 2,000 films a year (Nollywood), India produces about 1,000 a year (Bollywood) and China less than 500. Together they produce four times as many films per year as Hollywood. Yet each of these countries is a haven, even a synonym, for rampant piracy. How do post-copyright economics work? How do you keep producing more movies than Hollywood with no copyright protection for your efforts?
Five years ago – Linking Paths
Five years ago, we launched Linking Paths. During this time we have evolved, we got married and had children, we had bad times and we laughed, we have confirmed some ideas and left others behind, have met wonderful and hateful people: we have lived.uring this time we have evolved, we got married and had children, we had bad times and we laughed, we have confirmed some ideas and left others behind, have met wonderful and hateful people: we have lived.
Know When to Stop Designing, Quantitatively « Aza on Design
Efficiency is a tool that should be included in the arsenal of every designer. It is the only tool that gives a quantitative measure that can compare any given interface to the best possible interface. It’s like magic: you can compare any interface to the best possible interface without knowing what that is!
via Know When to Stop Designing, Quantitatively « Aza on Design.
April 06 2010
Warren Ellis: On space travel
People argue that the money could be better spent elsewhere. Honestly, that's an argument that can be applied to pretty much anything. Imagine how many starving people could be fed if, say, a 100 per cent Simon Cowell tax was levied on any instance of Simon Cowell. Imagine if anyone caught spending money on Stephanie Meyer novels could be rendered down into their constituent chemicals and scattered on barren land as organic fertiliser.
April 05 2010
Denial of expertise ¶ Personal Weblog of Joe Clark, Toronto
At a certain point, you have to admit you aren’t good enough to do something better than an expert could do it even if the technical option exists for you to give it a shot anyway.
via Denial of expertise ¶ Personal Weblog of Joe Clark, Toronto.
jfernandezs acts_as_php at master – GitHub
Urban Dictionary is built using Ruby on Rails even though URLs end with php.
March 16 2010
Eddie Izzard – Wikipedia, the free encyclopedia
In 2008, in his Stripped tour, Izzard began using Wikipedia itself as part of his stand-up act, reading from a live copy of an article (via an iPhone) and mocking Wikipedia's self-referential editorial style. To date, he has read from a variety of different articles.
Sandbox gaming vs. adventure paths: in defense of highly narrative adventures « The Lost Level
To oversimplify things a bit, D&D draws heavily from at least two very different strands of fantasy literature: the grim and sometimes savage world of “swords and sorcery” (think Conan); and epic, heavily plotted, highly moral high fantasy (think Tolkien). The influence of Conan-esque swords and sorcery can be seen in many core elements of D&D: dungeons to explore; treasure and money as a prime motivation for adventuring; the heavy representation of rogue-ish classes like the Thief, Bard, Assassin, and Illusionist; a very deadly world; and more. The influence of Tolkien-esque fantasy can be seen in many other elements: the character races available for play; lots of strange and interesting magic weapons and items; parties of adventurers who all work together; and countless “classic” monsters.
via Sandbox gaming vs. adventure paths: in defense of highly narrative adventures « The Lost Level.
Norrie May-Welby – Wikipedia, the free encyclopedia
norrie mAy-welby is the artistic signature of Norrie (born 1961 Paisley), a Scottish-Australian person who became the first person in the world officially declared to be neither a man nor a woman,[1] making Australia the first country in the world to recognise a “non-specified” gender.[2]
March 03 2010
Mere addition paradox – Wikipedia, the free encyclopedia
The mere addition paradox is a problem in ethics, identified by Derek Parfit, and appearing in his book, Reasons and Persons (1986). The paradox identifies apparent inconsistency between three seemingly true beliefs about population ethics.
via Mere addition paradox – Wikipedia, the free encyclopedia.
March 02 2010
vector poem » Coelacanth: Lessons from Doom
In 1993, the message Doom sent to the videogame world was something like “use cutting edge technology to make something dark, edgy and violent”. The world has changed so much around Doom since then that very little of that original impact comes through to players today – though the industry has inarguably gone on to master the techno-fueled ultra-violence thing! Here’s what I’ve found after many years of enjoying the game and digging ever deeper into its design.
Twitter Data – A simple, open proposal for embedding data in Twitter messages – Home
Twitter Data is a simple, open, semi-structured format for embedding machine-readable, yet human-friendly, data in Twitter messages. This data can then be transmitted, received, and interpreted in real time by powerful new kinds of applications built on the Twitter platform
via Twitter Data – A simple, open proposal for embedding data in Twitter messages – Home.
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